Much of game theory is founded on the assumption that individual players are endowed with preferences that can be represented by a real-valued utility function. However, in reality human preferences are often not transitive. This is especially true for the indifference relation, which can lead an individual to make a series of choices which in their totality would be viewed as erroneous by the same individual. There is a substantial literature that...
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详细
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2014/09/01
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政策研究报告
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WPS7037
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1
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1
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2014/09/01
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Disclosed
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Nash equilibria of games when players' preferences are quasi-transitive
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utility function